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*Reduced the double Vitality bonus for all enemies by 25% (so now they have 150% of base-vanilla vitality, instead of 200%)
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*Removed night double damage bonus for enemies Better combat for EE with Darkness + some slight adjusts, the most significant ones: *Respec potions available 1 & 2: Mysterious Merchant Act 3: Bras (swords) *Learning new abilities no longer requires you to meditate on higher difficulties *Display level 2 descriptions and mutagens slots on unacquired abilities/talents *No more 'cinematic' finishers on stunned/knocked down enemies during fight unless the target is the boss or last enemy (then there's 50% chance to play) *Auto loot drop from fallen enemies (excluding quest items) *Better inventory management (item tag in front of name which improves sorting) Most tweaks from Enhanced Mod Compilation (minimal version) including: All credits go to original mod creators (list and links at the credits section ). I've just merged them, fixed some compatibility issues and made some other tweaks. I'm not the author of any mod contained in combination and described below. So I decided to create new combination of those mods with few tweaks for easier future playthrough.
#Witcher 2 best mods install
Unfortunately some of them were described as incompatible and there was no easy way to install them all togther. Before attempting another playthrough I've discovered some amazing mods that would make the game a little more balanced and 'playable' as for 2018.